![]() The contents of the document are transcribed on this page sourcing from the photos of the document.Ī groundbreaking new entry for the Silent Hill franchise – putting the revolutionary controls of the Wii in the hands of the creative and technical talent behind Silent Hill Origins.Ī bold new Silent Hill that will appeal equally to the Wii's broad combination of hardcore and mainstream gamers. In May 2013 Climax Studios gave away several copies of the original pitch document for Silent Hill: Cold Heart during their Facebook competitions. The project, now called Silent Hill: Shattered Memories, took the core story of the original Silent Hill – Harry Mason searching a supernatural town for his missing daughter – and gave it a postmodern twist while incorporating some key themes from the Cold Heart pitch like psych profiling and snowy surroundings/icy nightmares. As a result instead of producing a completely original title, the team opted for a loose remake of the first Silent Hill game which was greenlit by Konami at some point before Origins. It also inherited a psychological profiling system from Brahms PD.Īlthough the producers were ready to continue with the project, they understood that such radical overhaul of the key series' elements would meet a lot of corporate backlash. The game included melee combat and puzzles as well as some survival mechanics requiring the player to scavenge food and clothing to keep their body temperature up. ![]() Cold Heart's story revolved around a psychologically traumatized university student named Jessica as she explored the frozen town of Silent Hill instead of a traditional foggy setting. The idea was for the game to respond to players, not just to the choices they made but also to how they played the game.Īfter Brahms PD failed to get Konami's approval, Climax followed it with another pitch for the Wii and named it Silent Hill: Cold Heart. The game's content then, based on the player's responses, would change accordingly and create their personal version of the nightmare. It was supposed to be an interactive psychological horror and utilized in-game sessions with a police psychiatrist who analyzed the player. This pitch became Brahms PD, a spinoff from the main franchise that cast players as an amnesiac police detective on the Brahms force looking for their missing partner. However, Silent Hill's US producer William Oertel was pushing his own project which was a Wii-based first-person shooter, and invited Climax to pitch for it. It evolved through several pitches transforming into the final game.Īfter Silent Hill: Origins' release in 2007, Konami wanted to follow it up with another PSP title. The project that eventually turned into Silent Hill: Shattered Memories wasn't at first intended for Wii and even wasn't known as Shattered Memories. After success of Silent Hill: Origins, Climax Studios had Konami's goodwill and earned another take at the Silent Hill series. ![]()
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